π§ Compiler vs Interpreter: What’s the difference?
Feature | Compiler | Interpreter |
---|---|---|
What it does | Translates the whole program before running | Translates and runs the program line by line |
Output | Creates an executable file (e.g., .exe ) | Does not produce a separate executable |
Speed (at runtime) | Usually faster (runs native machine code) | Slower (executes via interpreter at runtime) |
Errors | Catches many errors before the program runs | Stops as soon as an error is encountered |
Examples | C, C++, Rust, Go | Python, Ruby, JavaScript (in browsers), MATLAB |
When it runs | Compilation happens once, run many times | Code is interpreted every time you run it |
β Compiler: Example
cCopyEdit// hello.c
#include <stdio.h>
int main() {
printf("Hello, world!\n");
}
- Compile with:
gcc hello.c -o hello
- Then run:
./hello
You get a binary file (hello
) you can run without the source code.
β Interpreter: Example
pythonCopyEditprint("Hello, world!")
- Run with:
python3 script.py
The interpreter reads and executes the file immediately β no compilation step.
π§Ύ Summary
- A compiler translates once β then runs fast many times.
- An interpreter translates every time β more flexible, but slower.
You’re asking about the difference between:
πΉ Source-to-Source Compilers
πΉ Source-to-Machine Compilers
Here’s a clear comparison:
Feature | Source-to-Source Compiler | Source-to-Machine Compiler |
---|---|---|
Input | High-level source language (e.g., Python, C++) | High-level source language |
Output | Another high-level source language | Low-level machine code (e.g., assembly or binary) |
Example | TypeScript β JavaScript, C++ β C | Rust β x86 assembly β binary executable |
Use Case | Code transformation, optimization, language transpilation | Direct execution on hardware |
Human-readable output? | Yes | No |
β Examples
- Source-to-Source:
- Babel (JavaScript β older JavaScript)
- Emscripten (C/C++ β WebAssembly)
- LLVM IR passes (transforming one form of IR to another)
- Source-to-Machine:
- GCC (C β machine code)
- Rustc (Rust β binary)
- Go compiler (Go β executable)
β Examples
- Source-to-Source:
- Babel (JavaScript β older JavaScript)
- Emscripten (C/C++ β WebAssembly)
- LLVM IR passes (transforming one form of IR to another)
- Source-to-Machine:
- GCC (C β machine code)
- Rustc (Rust β binary)
- Go compiler (Go β executable)
why Rust is so fast:
π 1. Compiled to native machine code
Rust is a compiled language:
- Uses LLVM (same backend as Clang/C++).
- Produces optimized native binaries.
- No virtual machine, no interpreter, no garbage collector slowing it down.
β Compare:
Language | Compiled to |
---|---|
Rust | Native machine code (via LLVM) |
Java | JVM bytecode (runs on a virtual machine) |
Python | Interpreted |
Go | Native, but with garbage collection |
βοΈ 2. Zero-cost abstractions
Rust gives you high-level code (like iterators, closures, pattern matching), but compiles it into low-level instructions β with no runtime cost.
β¨ “You donβt pay for what you donβt use.”
So things like:
rustCopyEditfor item in list.iter().filter(|x| x > &5) { ... }
β get compiled into efficient loops like in C, not slow function calls.
π 3. No garbage collector
Languages like Python, Java, Go use garbage collectors to manage memory. That adds unpredictable pauses and runtime overhead.
Rust instead uses:
- Ownership + borrowing
- All memory is either:
- Freed automatically when it goes out of scope
- Or shared safely via
Rc
,Arc
, etc.
So Rust avoids both manual memory bugs (like in C) and runtime GC pauses (like in Java/Go).
π§ 4. Aggressive optimizations
Rust compiles through LLVM, which is heavily optimized for speed. It does things like:
- Inlining functions
- Loop unrolling
- Dead code elimination
- SIMD/autovectorization (with the right flags)
π 5. Predictable performance
Rust avoids:
- Hidden allocations
- Unexpected memory copying
- Unbounded recursion
- Implicit conversions
This means you can trust performance-critical code to stay fast β great for systems programming, game engines, crypto, and embedded work.
βοΈ Real-world comparisons
Language | Performance (vs Rust) | Reason |
---|---|---|
C/C++ | Similar (sometimes faster) | Manual control |
Go | Slower (10β50%) | GC, less control |
Java | Slower but decent | GC + JIT |
Python | Much slower (10Γβ100Γ) | Interpreted, dynamic typing |
JavaScript | Very slow | Interpreted/VM overhead |
π§Ύ Summary
Rust is fast because:
β
Compiled to native code
β
No garbage collector
β
Zero-cost high-level features
β
Strong memory control
β
Powerful optimizations via LLVM